探索游戏中的属性修改,竟如此轻松!只需下载witcher_atr_abl.lua文件,用记事本打开,一探究竟。
立即揭示这段神秘代码:
DefAbility({Name = "Strength1", AttrsMod = {Damage_Mult = 1.07, Defence = {Parry_Mod = 7}, PointMax = {VP_Mod = 50}, EffectResistance = {Bleeding_Mod = -7, Falter_Mod = -7}}})
DefAbility({Name = "Strength1 Upgrade1", AttrsMod = {Damage_Mult = 1.35, EffectImmunity = {Pain = 1}, EffectResistance = {Pain_Mult = 0}, Defence = {Parry_Mult = 0.7, Dodge_Mult = 0.7}}, UsageConditions = {AlcoholLevelGE = 20}, StartingConditions = {AbilityRequired = "Strength1"}})
DefAbility({Name = "Strength1 Upgrade2", AttrsMod = {Damage_Mult = 1.8}, UsageConditions = {VitalityPercentageLE = 50}})
"Name = "Strength1" 这就是我们所熟知的——力量第一级!
AttrsMod = {Damage_Mult = 1.07, Defence = {Parry_Mod = 7}
Damage_Mult = 1.07 攻击力提升7%!记住:1.07等于7%,而1.2则意味着20%的增幅。
Defence = {Parry_Mod = 7}, 格挡能力提升7%!注意,这里的单位是百分比,数字即为提升的百分比。
PointMax = {VP_Mod = 50}, 血量增加50点!
EffectResistance = {Bleeding_Mod = -7, Falter_Mod = -7} 抗性提升!
Bleeding_Mod = -7 流血抗性提升7%!
Falter_Mod = -7 击倒抗性提升7%!
注意,抗性的单位再次变化。这里的负数表示增强,正数则表示减弱。(稍后我们将深入探讨,为那些寻求挑战的玩家带来更高难度的体验。)
"Name = "Strength1 Upgrade1" 这是力量第一级的进阶技能,也就是我们常说的附属技能...
AttrsMod = {Damage_Mult = 1.35 攻击力提升35%,与之前相同。
Defence = {Parry_Mult = 0.7, Dodge_Mult = 0.7 与之前有所不同。
Parry_Mult = 0.7 闪避率降低70%!
Dodge_Mult = 0.7 指格挡率降低70%!
AlcoholLevelGE = 20 当血量少于20%时激活。
DefAbility({Name = "Strength1 Upgrade2", AttrsMod = {Damage_Mult = 1.8}, UsageConditions = {VitalityPercentageLE = 50}})
AttrsMod = {Damage_Mult = 1.8}, 攻击增加80%
UsageConditions = {VitalityPercentageLE = 50}
UsageConditions 触发条件
VitalityPercentageLE = 50 生命少于50%
Name = "Dexterity 即 机敏(敏捷)
Name = "Endurance 即 耐力
Name = "Intelligence 即 智慧